3 hard skills or competencies (industry competencies) for UI/Usability Designer I
Skill definition-Creating and enhancing user-centered designs to establish branding, optimize usability, and improve user experience throughout product development.
Level 1 Behaviors
(General Familiarity)
Explains the importance of testing and prototyping in the UX design process.
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Level 2 Behaviors
(Light Experience)
Communicates with external partners to clarify requirements and discuss design concepts.
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Level 3 Behaviors
(Moderate Experience)
Implements user experience best practices to provide constant improvement to all design elements.
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Level 4 Behaviors
(Extensive Experience)
Formulates UX style guides and formats to develop a consistent and organized design system.
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Level 5 Behaviors
(Mastery)
Champions the adoption of the latest design tools to deliver quality and modern UX design and content.
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Skill definition-Anticipating user needs and preferences to create interface and interaction designs to build a user interface that is intuitive, easy, and aesthetic.
Level 1 Behaviors
(General Familiarity)
Explains the difference between user interface and user experience designs.
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Level 2 Behaviors
(Light Experience)
Communicates with users to identify and analyze their needs and design specifications for UI.
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Level 3 Behaviors
(Moderate Experience)
Recommends improvements to user interface designs based on user feedback to increase their experience.
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Level 4 Behaviors
(Extensive Experience)
Predicts user needs and goals in creating interface designs to improve user experience.
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Level 5 Behaviors
(Mastery)
Creates wireframes and user interface solutions to optimize functional designs of the product.
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4 general skills or competencies (Job family competencies) for UI/Usability Designer I
Skill definition-Developing software solutions to understand and target customer needs in a repetitive process.
Level 1 Behaviors
(General Familiarity)
Describes processes and basic guidelines of design thinking.
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Level 2 Behaviors
(Light Experience)
Documents successful solutions in using design thinking to drive cross-functional alignment and storytelling.
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Level 3 Behaviors
(Moderate Experience)
Makes a variety of different prototypes to identify the best possible solution for each problem found.
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Level 4 Behaviors
(Extensive Experience)
Facilitates formulation of innovative design solutions to achieve optimal business performance.
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Level 5 Behaviors
(Mastery)
Creates new standards of excellence in design thinking and creative strategy.
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Skill definition-Ability to use this computer language for creating, updating and maintaining text, graphics and links in a website.
Level 1 Behaviors
(General Familiarity)
Describes the process of using HTML in constructing web pages.
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Level 2 Behaviors
(Light Experience)
Documents essential HTML codes to support website development technology.
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Level 3 Behaviors
(Moderate Experience)
Partners with developers to create HTML-friendly designs and update data layers using HTML.
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Level 4 Behaviors
(Extensive Experience)
Manages primary content production of HTML and image assets.
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Level 5 Behaviors
(Mastery)
Establishes best practices in using HTML functionalities to boost website capabilities and user involvement.
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7 soft skills or competencies (core competencies) for UI/Usability Designer I
Skill definition-The ability and process of implementing new ideas and initiatives to improve organizational performance.
Level 1 Behaviors
(General Familiarity)
Discusses the strengths and weaknesses of our products and services.
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Level 2 Behaviors
(Light Experience)
Explains advantages and disadvantages of different organizational structures from an efficiency perspective.
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Level 3 Behaviors
(Moderate Experience)
Demonstrates an innate sense of how to achieve positive results in the current environment.
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Level 4 Behaviors
(Extensive Experience)
Leverages the latest technologies and tools that enhance business analytics.
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Level 5 Behaviors
(Mastery)
Conceptualizes new and creative business initiatives to boost business growth.
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Skill definition-Executing and completing a task with a high level of accuracy.
Level 1 Behaviors
(General Familiarity)
Identifies the procedures for making sure that results are mistake-free.
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Level 2 Behaviors
(Light Experience)
Records all appointments on the calendar to easily track daily activities.
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Level 3 Behaviors
(Moderate Experience)
Reviews and analyzes the accuracy of data and details.
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Level 4 Behaviors
(Extensive Experience)
Designs systems to help the team organize and track details and project progress.
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Level 5 Behaviors
(Mastery)
Develops best practices for identifying and correcting errors, oversights, and omissions.
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Summary of UI/Usability Designer I skills and competencies
There are 3 hard skills for UI/Usability Designer I, User Experience Design, User Interface Design, WebSite Mapping.
4 general skills for UI/Usability Designer I, Design Thinking, HTML, JavaScript, etc.
7 soft skills for UI/Usability Designer I, Innovation, Attention to Detail, Time Management, etc.
While the list totals 14 distinct skills, it's important to note that not all are required to be mastered to the same degree. Some skills may only need a basic understanding, whereas others demand a higher level of expertise.
For instance, as a UI/Usability Designer I, he or she needs to be proficient in Innovation, be proficient in Attention to Detail, and be proficient in Time Management.