Skills & Competencies for UI/Usability Designer I

UI/Usability Designer I job profile

JOB SUMMARY for UI/Usability Designer I

Applies user-centered design principles to improve the workflow, expand the functionality, and enhance the visual appeal of websites and mobile apps.

JOB RESPONSIBILITIES for UI/Usability Designer I

Gathers requirements from users and stakeholders, defines information architecture, creates sample user personas, and documents user workflow. Designs wireframes, mockups, and prototypes. Applies the results from user research and usability testing to create new features and improve current features. Requires knowledge of visual design and wireframing/prototyping tools. May perform user research, usability testing, or facilitate focus groups. May require familiarity with various graphic design software packages.

UI/Usability Designer I SALARY RANGE

BASE 50%
$81,231
TOTAL 50%
$83,325
Job Level
P01
Job Code
IT10000566
Education/Degree
Bachelor's Degree
Reports To
Supervisor or Manager

UI/Usability Designer I Skills and Competencies List

Proficiency Levels and Behavioural Indicators
Salary.com identifies five increasing levels of proficiency for each skill/competency. Some jobs require only a relatively low level of proficiency in each skill/competency, while other jobs will require a more advanced level of proficiency in the same skill/competency. These levels rate the degree of proficiency (skill level, expertise) we expect the incumbent to perform in the given skill/competency for the given job. Note that we intentionally do not associate timeframes or years of experience in performing the skill/competency because that can be misleading. Proficiency levels identify what the incumbent knows and can do rather than how long they have been doing it. Also, note that the proficiency levels are cumulative, e.g., a level 4 proficiency implies the ability to perform all the behaviors at the lower levels.
Check each UI/Usability Designer I skill and competencie below to view definitions.

3 hard skills or competencies (industry competencies) for UI/Usability Designer I

1 Industry Competency – User Experience Design
Proficiency Level -1
Skill definition-Creating and enhancing user-centered designs to establish branding, optimize usability, and improve user experience throughout product development.
Level 1 Behaviors
(General Familiarity)
Explains the importance of testing and prototyping in the UX design process.
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Level 2 Behaviors
(Light Experience)
Communicates with external partners to clarify requirements and discuss design concepts.
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Level 3 Behaviors
(Moderate Experience)
Implements user experience best practices to provide constant improvement to all design elements.
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Level 4 Behaviors
(Extensive Experience)
Formulates UX style guides and formats to develop a consistent and organized design system.
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Level 5 Behaviors
(Mastery)
Champions the adoption of the latest design tools to deliver quality and modern UX design and content.
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2 Industry Competency – User Interface Design
Proficiency Level -2
Skill definition-Anticipating user needs and preferences to create interface and interaction designs to build a user interface that is intuitive, easy, and aesthetic.
Level 1 Behaviors
(General Familiarity)
Explains the difference between user interface and user experience designs.
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Level 2 Behaviors
(Light Experience)
Communicates with users to identify and analyze their needs and design specifications for UI.
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Level 3 Behaviors
(Moderate Experience)
Recommends improvements to user interface designs based on user feedback to increase their experience.
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Level 4 Behaviors
(Extensive Experience)
Predicts user needs and goals in creating interface designs to improve user experience.
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Level 5 Behaviors
(Mastery)
Creates wireframes and user interface solutions to optimize functional designs of the product.
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3 UI/Usability Designer I - Skill and Competency
Proficiency Level - 3
4 Skill and Competency - UI/Usability Designer I
Proficiency Level - 4
5 Competency for - UI/Usability Designer I
Proficiency Level - 5

4 general skills or competencies (Job family competencies) for UI/Usability Designer I

1 Job Family Competencies – Design Thinking
Proficiency Level -1
Skill definition-Developing software solutions to understand and target customer needs in a repetitive process.
Level 1 Behaviors
(General Familiarity)
Describes processes and basic guidelines of design thinking.
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Level 2 Behaviors
(Light Experience)
Documents successful solutions in using design thinking to drive cross-functional alignment and storytelling.
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Level 3 Behaviors
(Moderate Experience)
Makes a variety of different prototypes to identify the best possible solution for each problem found.
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Level 4 Behaviors
(Extensive Experience)
Facilitates formulation of innovative design solutions to achieve optimal business performance.
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Level 5 Behaviors
(Mastery)
Creates new standards of excellence in design thinking and creative strategy.
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2 Job Family Competencies – HTML
Proficiency Level -2
Skill definition-Ability to use this computer language for creating, updating and maintaining text, graphics and links in a website.
Level 1 Behaviors
(General Familiarity)
Describes the process of using HTML in constructing web pages.
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Level 2 Behaviors
(Light Experience)
Documents essential HTML codes to support website development technology.
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Level 3 Behaviors
(Moderate Experience)
Partners with developers to create HTML-friendly designs and update data layers using HTML.
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Level 4 Behaviors
(Extensive Experience)
Manages primary content production of HTML and image assets.
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Level 5 Behaviors
(Mastery)
Establishes best practices in using HTML functionalities to boost website capabilities and user involvement.
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3 UI/Usability Designer I - Skill and Competency
Proficiency Level - 3
4 Skill and Competency - UI/Usability Designer I
Proficiency Level - 4
5 Competency for - UI/Usability Designer I
Proficiency Level - 5

7 soft skills or competencies (core competencies) for UI/Usability Designer I

1 Core Competencies – Innovation
Proficiency Level -2
Skill definition-The ability and process of implementing new ideas and initiatives to improve organizational performance.
Level 1 Behaviors
(General Familiarity)
Discusses the strengths and weaknesses of our products and services.
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Level 2 Behaviors
(Light Experience)
Explains advantages and disadvantages of different organizational structures from an efficiency perspective.
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Level 3 Behaviors
(Moderate Experience)
Demonstrates an innate sense of how to achieve positive results in the current environment.
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Level 4 Behaviors
(Extensive Experience)
Leverages the latest technologies and tools that enhance business analytics.
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Level 5 Behaviors
(Mastery)
Conceptualizes new and creative business initiatives to boost business growth.
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2 Core Competencies – Attention to Detail
Proficiency Level -2
Skill definition-Executing and completing a task with a high level of accuracy.
Level 1 Behaviors
(General Familiarity)
Identifies the procedures for making sure that results are mistake-free.
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Level 2 Behaviors
(Light Experience)
Records all appointments on the calendar to easily track daily activities.
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Level 3 Behaviors
(Moderate Experience)
Reviews and analyzes the accuracy of data and details.
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Level 4 Behaviors
(Extensive Experience)
Designs systems to help the team organize and track details and project progress.
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Level 5 Behaviors
(Mastery)
Develops best practices for identifying and correcting errors, oversights, and omissions.
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3 UI/Usability Designer I - Skill and Competency
Proficiency Level - 3
4 Skill and Competency - UI/Usability Designer I
Proficiency Level - 4
5 Competency for - UI/Usability Designer I
Proficiency Level - 5

Summary of UI/Usability Designer I skills and competencies

There are 3 hard skills for UI/Usability Designer I, User Experience Design, User Interface Design, WebSite Mapping.
4 general skills for UI/Usability Designer I, Design Thinking, HTML, JavaScript, etc.
7 soft skills for UI/Usability Designer I, Innovation, Attention to Detail, Time Management, etc.
While the list totals 14 distinct skills, it's important to note that not all are required to be mastered to the same degree. Some skills may only need a basic understanding, whereas others demand a higher level of expertise.
For instance, as a UI/Usability Designer I, he or she needs to be proficient in Innovation, be proficient in Attention to Detail, and be proficient in Time Management.

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